﻿using UnityEngine;
using System.Collections;
using UniRx;

public class MonsterWalkingController : MonsterControllerBase
{
    protected override AIBase GetAI() => new WalkMonsterAI();

    protected override void OnInit()
    {
        RegisterStream("horizontal", ai.outputs.GetStream<float>("horizontalAxis"));
        RegisterStream("standSkill", ai.outputs.GetStream<int>("standSkill"));
    }
}